Sunday 9 August 2020

Thoughts on Planescape: Torment

Just finished Planescape: Torment. What an experience. The combat wasn't anything special, but dialogue, writing, mystery and subsequent investigation, overarching lore and ideas were deep, thought-provoking, complex, funny, tragic and satisfying. A great story told in the perfect medium for it.


SPOILERS:

  • I am hoping there will be a quest where you have to kill as many shades as you have died in this current life. That would be awesome. AHH YOU DO. COOL AS.
  • It sucks a little bit that there was no evil/neutral equvilant of the tears of Salieru-Dei
  • Yves is one of the best sections of the game. Just swapping cool stories. I love it
  • I love the lore of Ravel Puzzlewell
  • The Modron Cube - I could play an entire game like this lol. The Clue! and Magical Item! Not the actual maze...
  • "Nordom" is like yes man from NV
  • Lol, getting mazed.
  • This really updated my journal
  • Karach blades, what a great idea.
  • One thing I really loved was that past reincarnations ended up being so much of the world's lore. A story about a man making a wish, being told he had already made the first two. and that first wish was the exact same wish he did for wish number 1. All these mysteries tied back to The Nameless Ones past. So cool.
  • I love how 'find the journal' was basically was basically a red herring. Need red herrings!