Tuesday 24 October 2017

Why science only has itself to blame for its own slow, ignored death

No one thinks more long-term than academics, yet they're almost never taken seriously (lul insert reference here). They're dreamers and planners by trade. These are by definition the most knowledgeable people on the planet and their warnings and policy advice are often ignored. These people have devoted their life to creating new knowledge in a particular field yet their expertise is rarely called upon and routinely ignored in politics and within the general population, for example in health. 
This is not the public's fault. This is the result of science's inability to sell itself; the impact of bad advertising. This demonstrates the seriousness of the ability to communicate and share ideas effectively. The lack of clear communication between science and it's funders (taxpayers) is slowly killing science.

In my opinion, this is probably the biggest reason why society takes so long to change (lul reference), because what we have is already has is at least working right now, it's worked historically up until this point, and it's better than it ever was, but nothing is dire enough to change right now. So society is slowly trickling along. But why is it so slow? We have our safety gear on and we're running down the information superhighway yet things take ages to change, despite overwhelming evidence that there are better/cheaper alternatives (reference 1, 2, 3, 4, 5, 6).

Instead we (politicians, society, all of us) listen to people who have lots of money and have vested interests in generating more, because for some reason the ability to generate wealth means your opinion is more valid than someone who has forgone great wealth in pursuit of knowledge. That is what I find so dumbfounding. There is nothing more truly noble than exploring; trying to discover new things and create new ways of doing things. Science's credibility issue is science's fault. It makes sense that others will fill the vacuum. 

To think, most of our modern knowledge was created using taxpayer money from Government grants (this is a good thing) + charities + trust funds. So public money results in new knowledge, which is never adopted, then academia is criticized for not being 'translational enough'. A good investment is bad if you forget to cash out.

The death of science will barely result in a sound or squeak. A small whimper may creep out while no one is bedside, and it will only have itself to blame...along with the the poorly done jobs of science journalism and science communication. 

There are people out there communicating effectively in this new era such as Derek MullerVsauce, Vihart; I'm definitely missing more, but we also need academics. Brady Haran's Numberphile, Periodic Videos, and Sixty Symbols work hard to bridge the gap between academics and the public to great avail.

But it's not enough. Richard Dawkins, a science communicator for sure, but I'm not too sure of his effectiveness and ability to persuade those not already of the science persuasion.

We need more responsible science reporting. Clickbait 'CURE FOR CANCER DISCOVERED' doesn't help science, it confuses the public. Every two months the community expects a cure for cancer, and because the media/poor science journalism/virality gets away from the original study, we are left with a public that never actually sees the results, they just see broken promises.

It's not fair to generalize about everyone in science, I get that, and it's true that more and more scientists are active on Twitter and more science news websites pop up like BioSky. The Guardian Science and The Conversation all have great science  communication sections and I'm grateful for their hard work. Science communication is a technically demanding job; scientists use technical language because it's descriptive and shorthand for explaining still-formulating/malleable scientific concepts, all of which are built upon a foundational understanding of the rudimentary puzzles that are assumed knowledge. When we simplify, we lose the high granularity that we are seeking to understand or produce. Simplifying can be done no doubt, but it takes a lot of consideration to maintain the precision and actual significance. 

The real tragedy is that the moneyshot for science is usually years later, so people may not see the benefit/point for the rest of their lives.
We need to keep innovating, and development of science and technology is the only way forward. If science doesn't speak up, it affects all of us.

PS. I'm not putting references in, and I could be wrong on some/most/all accounts here.

Monday 23 October 2017

Adobe's update policy: a solution (solved)

This post details a quick fix for Adobe updater tasks being scheduled every hour of every day. Why does Adobe have a version release policy where they require HOURLY updates all year round? How is that acceptable software development deployment? Why do you feel the need to constantly waste  significant worldwide bandwidth over a program which isn't all that useful/different from other softwares, often ones which have better features and aren't overcluttered and bulky as fuck with ridiculous features that are also simultaneously limiting? Why this exists, I don't know. "It's not a bug, it's a feature" I'm sure, but I don't see it.

1) Open Task Scheduler






2) Click the Task Scheduler Library folder
3) Right-click on ALL THE ADOBE THINGS AND DISABLE THEM



 4) ALL OF THEMMMMMM







I'm okay, I'm okay. Breathe, breathe.

Sunday 24 September 2017

Almond meal + no 'refined sugar' biscuits



Figure 1: I know they look like dogshit patties, but they are actually really nice. I need help with my foodtographs


Abstract

Chocolate almond meal cookies that only have sugar content from molasses, optional custard powder and the small amount present in Splenda. Substituted almond meal and custard powder for flour. Substituted Splenda for sugar. Substituted molasses for brown sugar.
I guess this makes them...healthier or something? I don’t know. I just wanted to know if it was possible, and it is! Nom.

Calories

The main reason I've done this is to reduce caloric intake. I know calorie intake is only one aspect of diet and health, but nonetheless, here is the comparison, estimated by your good and trusted friend, Google.
 
Original vs new recipe
Ingredient
Calories per cup
Amount used in recipe
Calorie total in whole cookie batch
New
Splenda
96
½ cup
48
Original
Sugar
774
½ cup
387

New
Molasses
977
¼ cup
244.25
Original
Brown sugar
836
½ cup
418

New
Almond meal
648
2 cups
1296
Original
Plain flour
455
1 ¾ cups
796.25


If you used the original recipe as seen here, you would have a total of ~1601.25 calories between these three ingredients.

My jury-rigged recipe has a total of ~1588.25 calories between these 3 substituted ingredients indicating that I WIN. Also these may be better for diabetics since the amount of available sugars are lower, in the sweeteners (Splenda and molasses) and the almond meal, when compared to sugar, brown sugar and plain flour. This isn’t medical advice, this is just a quick unscientific comparison to validate my wasted Sunday afternoon. References: Google search, lulz.

Ingredients

  • ½ cup artificial sweetener (Splenda is good)
    • (½ cup sugar equivalent)
    • Splenda/Stevia/Equal/whatever
  • 150g (~3/5th cup) butter/olive oil spread
    • Butter is better
  • 3 eggs
    • (3 instead of 1 - 2 for almond meal’s density + for chew factor)
  • ¼ cup molasses
    • (Substitution of ½ cup brown sugar)
  • 2 cups almond meal
  • ½ cup custard powder
  • 6 tablespoons of cocoa powder
    • I love dark and bitter. Remove at least 3 tablespoons if you only like milk chocolate like a milk-chocolate baby
  • Pinch of salt
  • Dash of nutmeg
  • 2 teaspoons of vanilla extract
    • Not essence
  • Chopped dates/dark chocolate at desired level
    • Dates AND chocolate?


Cookware

  • Measuring cups and spoons
  • Semi-large mixing bowl
  • Baking paper
  • Baking tray
  • Electric beaters
  • Silicone spatula


Protocol

  1. Preheat oven to 160°C (fan forced)
  2. Put baking paper on baking tray
  3. Sift ½ cup artificial sweetener into mixing bowl
  4. Add ⅕ cup molasses, ~4/5th cup butter and 3 eggs
  5. Beat with electric beaters till consistent
  6. Sift 6 tablespoons cocoa, 2 cups almond meal, pinch of salt and dash of nutmeg into mixing bowl
  7. Mix with spatula/hands (will be very sticky)
  8. Shape into flat discs/cookie shapes 
  9. Bake at 160°C for 
    • 10 – 12 minutes: chewy, delicious
    • 15 minutes: good but less chewy
  10. Cool and eat


Notes

  • Chewier cookies:
    • Lots of sugar and liquid
    • Less fat (use 150 g butter + ¼ cup molasses)
    • Lots of eggs (keep at 3)
    • Bake for 10 - 12 minutes
  • Written and cooked on 24/9/17
  • I wish the cooking industry standardized food amounts into grams, not cups. Gosh!


Wednesday 19 April 2017

#sighence

The thing I haven’t heard anyone really put into words about doing science, is that it makes you finally admit to yourself that you hate science. You love science. You like the idea of science. You like talking science and thinking science. You love science, before you have to do lots of science. You now know you need countless hours in the lab in order to achieve any semblance of science.
Before, it didn’t seem to bother you. Rock up, do some lab work, read some papers, roll home, no worries. It soon turns into to: rock up, stay in the lab all day, forget to drink water, go home, think about lab work, sleep.


glow.py


You have this identity that’s tied to you: you’re a scientist. It gives your life meaning: you're contributing to something bigger than you. I guess that's why it's​ so hard for you to finally admit that to yourself. You do science. It’s what you do. You work incredibly hard. No one works harder than you. You work weird hours, you go in on weekends, you stay late. You do what you gotta do. It doesn’t matter because experiments don’t work anyway, statistically speaking. Science is tedious, repetitive. The biological kind of science is unrelenting due to the high level of biological variation. It’s a grueling nightmare that fills you with sadness, because even though you know your experiments probably won’t work and it will most likely be a waste of time, you go in anyway. Because you can’t not. This is what you do. You have tunnel vision, and all that matters is science. Your stdin and stdout.
This is your career you’re trying to prime! It’s gotta work! Otherwise, what else are you going to do? You’ve got all your sample that took a lot of mastery to prepare on a trajectory that’s sped up its entropic decay. You can’t half-ass this and you know it. Science’s biggest problem is the sunk-cost fallacy. You’ve invested so much time into this research or idea - let’s be honest, this dream. You can’t see it, not really. ‘It’s so close to working’, ‘a few more months’, all unjust justification. By no stretch should science be instant gratification, but the low level bosses have been slayed. There’s no more decent loot in these chests. Sure our new spawn point is closer to the next dungeon, but we still have to go through the swamp of restriction cloning and over the bridge of protein expression to get there.

It will destroy you and you’ll get nowhere. You know you’ll feel bad when your experiment doesn’t work, but you know you’ll feel worse if you don’t even try. The thing about science is most of the time it’s not getting bad results, it’s getting the experiment to reliably work so you can actually collect results. It’s tweaking, modifying and sometimes completely rebuilding the rube-goldberging apparatus you’re blindly testing the universe with. Designing a method that will give you not a positive result, but a result that is true. That is what science is really about. That’s where the finesse comes in. Be it a quick and dirty proxy measurement or an elegant way to quantify something. That’s really the only way to ‘get’ science. It’s to understand what isn’t working, and why it isn’t. For that, you need controls. Your controls tell you what is going on with the experiment. Is the experiment working? How do you know? Have you included a sample you know works every time? What if you get a false positive? Do you have something you know won’t work every time?
I enjoy the intellectual buggering that is planning experiments, and I’ll run them, but I don’t have to love it.

Controlzzzz

I hate science because it exposed me. It unironically tests me daily, on an unrelentingly per-experiment basis. I wonder if it uses me as negative control, because I always seem to fail. It tests my love for it and I don’t need stats to know how insignificant it is to me. It's challenging to devote yourself to something that doesn't love you back.

I don’t know what I hate more, going into work, or leaving.

#sighence

Flash not working on Chrome, about:plugins disabled?!

For anyone who's Flash isn't working on Chrome because they at one point disabled it through about:plugins the fix is: chrome://flags/#prefer-html-over-flash and change to Disabled.




Reset Chrome then boom.



Cheers

Friday 7 April 2017

The importance of game choice

This post is not about choices within a game, which of course is one of the most important aspects of gameplay: the ability to make decisions and impact the world around you. Your decisions are important and meaningful. Modern games are amazing technology that in their best form simulate choose your own adventure storytelling in an immersive way. This post is about choosing which games to play. Life has a time limit and it must be taken into account. Playing games, like watching series or reading books has to therefore be prioritized.

The problem is that there is so much material accumulating over time. This is especially true with literature - to not only read the epics and classics, but then all the modern critical darlings on top of that. All while, more books are written, more films are made. Games however, I feel are different. Most games are a huge undertaking. They aren't like most books, which are usually 300 pages or less. Books take a week of your time if you read every day. A movie is the fastest storytelling vehicle, and a series can vary, depending on number of seasons. But a solid game can take anywhere from 10 hours to over 200. Yes some games are short, like Portal, but most are 20 hour romps. I've invested way more time playing games than I have reading or watching series. 


To be able to choose games effectively and therefore enhance my life I use a list-based system. The list prioritizes all the books, films, series, podcasts and games I need to immerse my mind into. Not really a music fan, so I'm lucky I don't have another accumulating art to add to the list. By the way, because of this, I put gaming under my 'time management' skill set.

And yes there is a privilege to being able to spend leisure time engrossed in fantasies. I am fortunate no doubt. Though that does not mean the process shouldn't be optimized. 


I don't go out looking for games to play due to the already substantial list, but in passing while browsing if I come across a game that looks interesting or someone compared it favorably to a game that I like, I'll begin the research phase. Also sometimes you come across little gems, where someone does an analytical breakdown of the game on YouTube or written essay, where you can tell they are passionate about it, enough that it is worthy of study. That's when I get really excited. This article is the sole reason I decided to play Chrono Trigger and it was glorious. Before buying the game, research must be done.


I find out if it has done well with critics. Usually if it scores low I probably won't pay any more attention to it unless I've heard good things, if there is a cult following or if the low scores were due to bugs/graphical things which modders can fix.

Next off to YouTube to see gameplay and trailers of the game. If it appeals, then comes forums, reddit and blog posts to see what issues people have with the game. Do they find it annoying or frustrating etc?
The other thing I look at before playing a game is the modding community. If a game has a restoration mod, and a good variety of mods it instantly becomes very high on my priority list. If people love the game enough to continue to mod it years later, chances are it's a good game.
Usually this means the game I play are a little older. This has several benefits, namely that the great filter of time will push most lower quality games out of the collective memory, meaning I won't be wasting time on crappier games. It also means a modding community has had time to build many stable and game-improving mods. The other bonus is my modern PC will handle older games no problems on max graphical settings.



Games are valuable and a strong contender for the future of narrative storytelling. Anyone who disagrees should play Fallout: New Vegas, Bioshock or The Last of Us. Playing games is important, because it offers a higher level of immersive storytelling, which is the same reason cinemas darken the lights. It's the same reason they made films even though books were an existing technology. If you don't 'game', I recommend you start.

God damn, I used a lot of "I's" in this post.

Friday 27 January 2017

Pokemon Sun and Moon - most childish game of the series

As someone who's played Pokemon since Gen I, and have played Pokemon SuMo since it came out in November 2016, I thought it best I express my general disappointment in the game.

On this post I will crystallize the main issues and missteps with Pokemon Sun and Moon. In my opinion, they have generally regressed in important areas from previous games. I will point out what I believe to be major flaws. Below that I have also pointed out the best parts, although I am sure that some additions have been missed.


[1] 


The bad stuff

1) The whole game serves as a hand-holding, railroading tutorial simulator

  • This was my personal number one issue with the game. If a game needs a detailed, multiple hour-long, never-ending tutorial, then maybe there's an issue with the game design. Why not transgress as old games did, and ramp up difficulty slowly, adding in new tactics and strategies as you go, removing the need for a tutorial. Trial by slow-burning fire 
  • It is a pointless exercise; children played Pokemon games for 20 years without handholding like this. Pokemon games have never been too hard to understand. The under-the-hood RPG stuff is poorly explained within game anyway, and isn't clear until dataminers and testers work out how game mechanics function 
  • For something with an ever-complex meta-game it seems strange the game continues to dumb itself down 
  • How to fix it: 
    1. Have expert mode which skips tutorial and handholding crap
    2. Have veterans mode which functions as 'New game +', without having to finish the game first. This would skip tutorial mode, as well as making the game harder; i.e. higher level opponents, better tactics, Battle Maison AI 

2) Not enough new Pokemon

  • No one wants to run into Wingulls okay? We didn't like it in Gen III, and we don't like it four generations later 
  • Create new Pokemon 
  • Not enough Alolan variants, which was very disappointing 
  • This point is a foreshadowing of the lack of game content 'post-game' 
  • How to fix it: 
    1. Create new Pokemon 

3) Low encounter rates for Pokemon, even if they are new Pokemon.

  • No DexNav? Come on GameFreak. This was the best thing you've done. It removed the tedium of catching Pokemon YOU already own. It made you feel like running into Pokemon and catching/killing them was actually benefiting you in the long run, because you get to know the Pokemon more; how they react, where they hide, what to look for. This was a true RPG element in play. Removing this not only dumbs down the RPG element, but reincorporates the grind of looking for Pokemon 
  • How to fix it: 
    1. Bring back DexNav OR 
    2. Ala Point 2, new Pokemon are the only ones you can run into. It's no fun playing the game where you still find Magikarp. This is a new region, why are Kanto Pokemon the most common? 

4) S.O.S. battles are annoying

  • This is the most annoying game mechanic when you're trying to catch a Pokemon, then it continues to call Pokemon in a never-ending stream. Yes I know you can inflict status on the desired Pokemon but not all my Pokemon carry status moves. It's a frustrating mechanic that makes catching Pokemon feel like a chore. 
  • I like the idea of it, but its current implementation is not good 
  • DexNav > S.O.S. battles 
  • How to fix it: 
    1. If a Pokemon has been fainted that turn, they can't call for help. 
    2. Raise successful call chance so calling fails less 
    3. Be able to catch Pokemon when another Pokemon is on the field to continue chains 
    4. Combine DexNav searching with these new S.O.S. mechanics 

5) Super training only at level 100?

  • How are we suppose to get to level 100? 
  • Festival Plaza method of raising to 100 is tedious while being creative within the confines of the system 
  • There are no high level Pokemon to battle 
  • Only 1 lucky egg available? 
  • No EXP O-Powers? 
  • Obviously no exploitable Blissey secret bases
  • Why do we need to get to level 100? Battles are set to level 50 
  • How to fix it: 
    1. Give us a supply of high-levelled Pokemon we can battle. Level gaining requires experience. Give us that opportunity


6) Lack of overall game and post-game content

  • I don't think anyone will argue how flat the game feels after completion. There is really not much to do at all. 
  • OR/AS had the Delta Episode plus all the legendaries, soaring etc 
  • X and Y had Looker missions, legendaries to catch, Pokeradar 
  • Black and White had all the rebattling of gym leaders and past champions 
  • FireRed and LeafGreen had Sevii Islands (probably best post-game content ever besides Johto's) 
  • Gold, Silver and Crystal had Johto AND Red 
  • How to fix it: 
    1. Create post-game content. FFS the National Dex wasn't even included. 

7) Alolan-Marowak evolves at level 28, yet learns its signature move Shadow Bone at 27

  • This is indicative of other gameplay design choices within the game: 
  • Crabrawler is obtained early in the game and has 338 base stats. It is useless for most of the game until you can evolve it in VICTORY ROAD. So your team carries the useless crab for MOST of the game (due to the poor amounts of postgame content) before it evolves into something with utility 
  • Charjabug is also obtained early, and won't evolve until Poni Canyon towards the very end of the game. WHY GAMEFREAK? WHY? Not one but TWO Pokemon like this at the beginning of the game 
  • If this was done on purpose, it's stupid and poor game design. These shitty Pokemon aren't even worth waiting a whole game for. Tyranitar, Dragonite, even mid-game Gyarados: those are Pokemon worth waiting for. They take a long time to carry, but they pay off immensely 
  • Honestly I'm not surprised anymore. I get there is a lot of little things that can be overlooked with a game that contains this much content, but screwing up the core game experience is unacceptable 
  • How to fix it: 
    1. We're happy to wait for a later release if it means GameFreak will get things right 
    2. If done on purpose, it's bad game design 

8) Layout

  • OR/AS had two amazing points regarding layout 
  • Great use of the bottom screen (DexNav, seeing EVs, watching the news etc) 
  • Pressing X to exit menus completely (out of PC, out of Pokemon screen, items etc) 
  • Why in SuMo do we only get a Rotom that shifts around annoyingly when you accidentally touch it while trying to access the map? The map sucks (Point 6) and is useless most of the time 
  • How to fix it: 
    1. Why not use L+R and be able to change bottom screens and scroll through a list of useable tools?You could have Pokemon Refresh access, DexNav, the Map if you so require, etc. 

9) Confusing map

  • The maps are confusing. There is no clear path on where they really connect to each other. Gone are the days where you can simply fly to a route or a town that makes sense on an overhead map 
  • Fly zones are gravity wells, and pull your curser towards them. This makes it hard to navigate between two fly adjacent points 
  • You also can't see where you are on the map sometimes, which is SUPER annoying
  • How to fix it 
    1. Make the maps simpler. There's no other way to fix this. It's a design flaw. 
    2. Put the happy face cursor or whatever it is, a layer above the map, or transparently 


I'm actually in the Pokemon Centre where the red arrrow is, but you can barely even see
 the yellow cursor. Why is that? It's hard to discern my actual location.


On zoomed in map, still can barely see my location


On local map I can see my location. Why isn't this the case on the world map?


Compare that to Pokemon OR/AS:

The Hoenn map is simple and even though it's "linear" it doesn't feel confusing or
misleading, nor can you get confused about how to get from point A to point B.
The map is simple, as GameFreak are obviously pushing towards, without
being the confusing mess of islands that make up Pokemon SuMo.


10) Not enough PC space


  • 32 boxes or 960 total space, not including Party or Battle Boxes just doesn't cut it
  • What we need PCs to store:
    • 802 total spaces in the case of a living Pokedex
    • Regional/local variants such as  Vivillon patterns, Vulpix or Gastrodon
    • Multiples of legendaries
    • At minimum one box dedicated to eggs and breeding
    • High IV stocks of different breeding groups
    • Shinies
    • Prepackaged Pokemon that are useful in GTS trading
  • Is this an attempt at getting us to sign up to Pokebank all year round?

11) Many missing functional items

  • Where are the rest of the Mega Stones? #StillNoMegaFlygon 
  • Where are the type Gems besides the normal one? #CryingOverFlyingGems #acrobatics 
  • Where are the Lucky Eggs besides the ONE you can get? 
  • How to fix it: 
    1. Go through previous games and see which items exist. 
    2. Add those items to the game in one way or another. I don't care if they require battle points or money or markets on every second Sunday. 

12) GTS is still as useless as ever


  • We've been requesting it for years now, all we want is to be able to SEE, FILTER and SEARCH Pokemon by:
    • Abilities
    • Held items
    • Moves
    • Nature
    • Is that so hard?
  • That little message down the bottom cannot be trusted. We want concrete data about the Pokemon we're trading


13) Trade ban on GTS when your internet cuts out

  • This is unfair for players. Just do a quick google search and see the amount of NORMAL players who have been victimized by this issue.
    • The 3DS has connectivity problems
    • Internet isn't always perfect
    • Why punish players who want to play, despite these issues and roadblocks?
  • Alternative methods are required if you want to remove GTS cloning. Have an auto trade pre-save. Then save after. That way, if the connection fails, it won't matter, because it can just be resent.


14) Loss of OR/AS Egg route

  • That auto-rotating egg route on Battle Resort island is so amazing. Why remove a quality of life feature?


15) No National Pokedex
  • Just, why? 
  • This shows how little actual content is in the game, that they couldn't be bothered with the National Pokedex 
  • Since when did this not become a priority for the Pokemon series? 
  • How to fix it: 
    1. Be committed to post-game content, which includes maxing out the Pokedex. 

16) Clicking A to open doors

  • Every other game has been fine without it 
  • How to fix it: 
    1. Keep it as it were in previous games 

17) Lags on old 3DS systems

  • I know this is a bit nit-picky but it's not fair that even in normal battles the 3DS lags. Totem battles and double battles are torture 
  • I only own a 3DS for Pokemon games only and it sucks that it can barely cope with Pokemon SuMo. I understand it's probably one of the last 3DS titles to come out, but it's marketed as a 3DS game, so it should run on it properly. 
  • Yes I understand the future-proofing they've done regarding the beautiful-looking and complex high-polygon Pokemon models. It's good they are pushing limits, it shows. 
  • How to fix it: 
    1. If it's a New 3DS title, say that 

18) Festival Plaza is unyielding regarding coins

  • The whole Festival Plaza is not implemented well 
  • Tedious to gain Festival Coins 
  • LOL to Global Missions which are a complete joke. We will never hit those impossible goals. Most casual players don't actually know how to start the Global Missions because IT'S TOO COMPLEX and hidden too deeply within Festival Plaza 
  • I like the idea of Festival Plaza and cooperative play, but 
  • How to fix it: 
    1. Simplify FP; the majority of the castle staff should be either removed or placed outside where that lady gives you Festival Tickets 
    2. Improve yields on FC 



The good stuff

Some changes are for the better however and I wanted to point them out too:


1) The IV judge in your PC

  • This is my favourite thing

2) The game looks incredibly beautiful (when not lagging)
  • Breeding Pokeballs is now a thing 
  • Awesome for that extra element of customization 
3) The Pokeball from battle menu is epic
  • The 'previously used item' was also a good shortcut in past generations 
4) The battle menu as a whole is much better
  • The ability to see known information about your Pokemon and opponents is great (probably taken from Showdown lulz) 
5) Battle changes including
  • Burn: Damage from 1/8th to 1/16th of the Pokémon's maximum Hit Points 
  • Paralysis: Speed loss changed from 25% of original speed to 50% with thunderwave only having 90% accuracy 
  • Confusion chance from 50% to 33% chance 
6) No HMs! Finally!
  • They listened. Yay! 
  • D-pad for insta-Charizard Fly! 
  • Honestly, all the HMs were implemented flawlessly in this generation 
7) Poke Pelago
  • I really like berry planting and basically all of Poke Pelago. It's a neat idea and I hope it continues. It's also nice to know we haven't locked Pokemon up in boxes for the rest of our short lives, while the God that crafted this universe, and the Lords of Time, Space and the Underworld sit there, eternally. 
8) Great dialogue
  • The in-jokes and humour were really great. There are so many little jokes included within the game. "7.8/10 - Too much water

    Say no more [3]

9) From gyms to trials

  • Very refreshing!
10) Menu-less PC system
  • Now you don't have to go through as many button barriers to open your PC, which is such a great streamlining method.


Overall, the whole game felt like a chore and honestly, with the vast amount of missing features it felt like it was half-baked.




It's raw! Come on!



I am quite hesitant to bring my Generation VI and previous generation Pokemon (from Gen III) over because there is much more utility in OR/AS such as move tutors, readily available ability capsules, heart scales galore from PokeMiles, evolution stones etc. OR/AS may not have been a new gaming experience due to it being a remake, but they streamlined many of the most annoying aspects of the Pokemon series which didn't require hours of grinding and praying to the RNG Gods.


It's funny that a game with some of the best dialogue of the series, complete with inside jokes, meta-humour and nods to previous generations happens to be the most hand-holding and frustrating game in the Pokemon series. Not as deep and mature as Gen V, not as exhilarating as interesting/varied as Gen IV and X/Y, and not as long as Gen I. A constant barrage of 3 hour tutorials, no actual feeling of freedom and all the Zubats and Magikarps ironically made it feel alienating, and all the more annoying.



Because people like numbers, I give it 4/10.

Also, fuck Hau and Lillie, such annoying. Very wow. Hau always looks like he's getting a blowjob.

Yeah baby. Put it all in your mouth [3].



Sources



[1] http://vignette2.wikia.nocookie.net/pokemonlp-utomaikeru/images/1/10/Pok%C3%A9mon_Sun_Moon_logo.png/revision/latest?cb=20160228111511
[2] https://miketendo64.files.wordpress.com/2016/06/1h.png?w=572&h=344
[3] https://i.redd.it/y2kcu4k0xdyx.jpg

Tuesday 24 January 2017

Why we should change the date of Australia day? Because we're compassionate human beings

I'm sorry no one ever hears positive things from me and that I'm always complaining about the world. Today is no different:




 People, let's be honest, no one really cares WHAT day Australia day is on, as long as you cobbers get a day off and take the long weekend, m88888. Australia Day doesn’t mean anything to settled, modern Australians, but that day MIGHT mean something different to native Australians, even symbolically. I don’t see the harm in talking about it, and I really don’t see the harm changing it from 26th of January to Reconciliation day on the 13th of February (falls on a Monday + still in Summer). Yes one could argue that saying ‘sorry’ did nothing practical, but it doesn’t hurt either. Also rumblings of May 8 (M8 – mate) is also a great one. Such a small concession on the part of a larger whole might make a small group of people feel a little better. Even if it does nothing in the end, it at least shows compassion and acknowledgement of the past.

 As a bonus for you stragglers, I propose that this year, we have Australia day on the 26th of January, then another Australia day on the 13th of February, to account for this deeply traumatic transitory period. Yes you’ll have suffered. We're here for you.